Ogre battle 64 game shark codes




















Character 30 Codes. Character 31 Codes. Character 32 Codes. Character 33 Codes. Character 34 Codes. Character 35 Codes.

Character 36 Codes. Character 37 Codes. Character 38 Codes. Character 39 Codes. Character 40 Codes. Character 41 Codes. Character 42 Codes. Character 43 Codes. Character 44 Codes. She holds a staff with both hands. This can be useful if you choose the right spell or combo spells. Or you could give her a Drakonite spellbook just for fun. Not a useless class. She holds a staff in one hand.

Well, who needs defence when you've got a bunch of strong knights in the front line protecting you? She carries a mace with both hands. Put one or two in a unit that has a character that you want to protect. They can combine their spells to cause a "Healing Plus" effect. More classes coming later They can change the "class", portrait, and stats for every soldier as in, the ones in the soldier reserves in your army!

Here's what I know: The soldier's type and number of attacks match that class that you use! They get a random element. Most often, water. The game says that they still have the soldier class. Soldier portrait codes only work in the soldier reserves. Their equipment does not change. Movement type does not change.

They still can't lead units. Soldiers can gain experience, level up, and change alignment after a battle. Soldier's experience, level and alignment are still not shown. The soldiers still work in a legion core! Appearance changes to match the class used while in battle. These codes will cause problems if you change soldiers into a large-sized class.

These changes remain after the game is saved! Here's what I don't know: Will these soldiers get promoted to Fighters or Amazons? If so, will they help the unit leader become a Centurion?

Will the "level ups" that these soldiers gain make them stronger over time? What happens if health drops low enough for a soldier to die normally? Here's what it boils down to: You can make soldiers that are just as good or better then your other characters!

Plus, you can create legions with them that actually have strong legion cores! This removes at least two of the regular problems that comes with using soldiers. These codes definitely have some possibilities Thanks goes to Thomas Olson for making them! Use with any class digit except for large sized classes. Number and type of attacks match the ones for that class. Only works on the soldier reserves. To get these codes, just add 8 to any character's class code and you will have the element code for that character.

Then substitue the element that you want in for X. Anything higher then 4 gives you element "clones" that I think are used for weapons and equipment.

These "clone" elements appear glitchy but they don't crash your game and it is not known how or if they affect elemental bonuses. To fix or mess around with this, add 2 to any character's class code to get the gender code for that character.

To get an alignment code for any character, take that character's class code and add 9 to it. Ever want your main character to wield the Dagda's Hammer? Here's how to do it. Take the Class change code that matches the character whose equipment that you want to change.

Here are the completed equipment codes for character 2. These changes can easily be undone if you use the game's "Unequip" command. Note: Equipment slots If you change an item that is in a regular equipment slot you would normally be able to change equipment there to a different kind of item, then your character will be able to choose from that kind of items from now on.

If you change an item that you would not normally be able to change for example: your main character's Blue Sash then you won't be able to change the item that you put there. If you place an item in a slot where your character would not normally have an item, then you should be able to change the item without codes.

However, your selection will be invisible. Finally, if you would not normally be able to change a character's equipment at all, then you won't ever be able to change that character's equipment without using codes. Note: More then one weapon Feel free to equip a character with more then one weapon.

It works. However, the game will only look at the primary weapon slot and possibly, the default slots for other equipment types when deciding attack element, attacks based on weapon element, and weapon effects. In other words, you can't have a single character that paralyzes and putts to sleep in a single hit. One of the four Relics of wind. It looks tarnished, but emits bright light when bradished. It has a peculiar shape, but is very easy to handle. One of the four Relics of Wind. One of the Arcane instruments of Bane.

Commonly used by priests of the occult. The arrow becomes engulfed in lightning and penetrates through the foe. Side Quest 1 Answer So how many endings are there exactly? Build 1 Answer Free items gifted to Special Characters? Side Quest 1 Answer How do I get the secret mission at the end of the game? Main Quest 1 Answer. Ask A Question. Browse More Questions.

Keep me logged in on this device. Forgot your username or password? OgreRecruiter 11 years ago 1 Well its a been nearly 3 years since i have posted here. Clerics are the first class that can heal and will help you greatly even though they don't attack. You will not get very far with one extremely strong unit. Get a unit with the ability to hold multiple items. Get a unit. ANY Unit. Make sure at least one character in the unit can only hold ONE item. Fill up all of that unit's stock of items with anything, heal leaves are good because they're common and cheap, but leave the last two slots empty.

In the final slot of your unit, place the item you want of in. Keep the next to last slot open. THEN, go and remove the character in the unit that can only hold one item. Now, go to the unit's item list, and remove the final item in the list.



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